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Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.
Wednesday, November 2 • 14:10 - 15:10
Lego, Post-It, Mop and Bucket: Weird Tools for Super Fast and Thorough Game Design

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Making your game’s levels in Lego, covering your living room in rainbow post-it notes and fighting each-other with mops. This talk demonstrates some alternate methods of prototyping that help break creative stagnation when making a game.

I will also be discussing how back and forth iteration between multiple programs/mediums can work practically to help indies make high quality games with whatever means they have available.

Epona and I have been developing our PS4 game OneNight (which we showcased at GX). Using this methodology, we’ve been able to rapidly and organically iterate through development phases, refining our game dozens of times without burning out, running out of cash or running out of time.


Wednesday November 2, 2016 14:10 - 15:10 AEDT
Melbourne Convention and Exhibition Center, Melbourne Melbourne Convention and Exhibition Center, Melbourne